COP-2939 — Programming Capstone Syllabus

Course syllabus
     
Resources  (examples and links)   Instructions for Project

Syllabus

Summer 2010

Course policies
Time & Place: Ref No. 06578: Orientation to be arranged individually during 5/17/2010–5/22/2010, room DTEC-404
Instructor: Name:  Wayne Pollock
E-mail:  Internet:
Office & Phone:  DTEC–404, 253–7213.
DM Office Hours:  Tuesday, Thursday, 3:55–5:25 & 7:05–7:35;
On-line Office Hours:  Wednesday–Friday, 12:00 PM (noon)–1:00 PMor by appointment.
Contact Information
Instant Messenger ID (Yahoo Messenger):  waynepollocklive
Homepage URL:  http://www.hccfl.edu/pollock/
          Yahoo Messenger on-line status - click to chat or leave a message
Text: none

HCC bookstore on-line

Description: The capstone course is designed for the student to demonstrate his/her knowledge and skills applicable to the degree core competencies and outcomes.  The course is designed as a project-based experience.  The student's project requirements will be designed in concern with his/her area of curriculum emphasis.

Students not attending the mandatory orientation meeting by the end of the first week of the term will be withdrawn from the course as a No Show, unless prior arrangements are made with the instructor.

Objectives: “Upon successful completion of the course the student will be able to:
  1. Demonstrate proficiency in performing data file activities.
  2. Demonstrate proficiency in performing analysis activities.
  3. Demonstrate proficiency in performing coding activities.”
Prerequisite: Permission of the instructor.  (The student should be ready to graduate.)  Students enrolled in a degree or college credit certificate program must complete all prerequisites.
Facilities: All assignments can be performed on any computer that includes the appropriate development software and utilities, for the language chosen for each student's project.  These include the HCC open computer lab on Dale Mabry, room Tech-462.  (This will be discussed at the orientation session.) 

Students may need USB flash drives to save projects or submit them from HCC.

In order to use computers on campus, you will need your HCC student ID and password.  These can be obtained from HawkNet.  You can use HawkNet (WebAdvisor) or FACTS.org to obtain your final grade for the course.  You can use CampusCrusier for email, college calendars, and course (and college related) resources.

HCC DM Open Lab
Computers are located in the computer science department open lab in DTEC–462.  Lab hours are:

Dale Mabry campus open lab hours
Monday – Thursday8:00 AM to 10:00 PM
Friday 8:00 AM to 8:30 PM
Saturday 8:00 AM to 4:30 PM
Grading:
Grading Policy
Analysis, Requirements, and high-level design: 25 points
Unit tests 20 points
Implementation (including documentation) 55 points

Grading scale:  A=90-100,   B=80-89,   C=70-79,   D=64-69,   F=0-63

Policies:
  • During the orientation meeting(s) with the student, a project, a development language, and a schedule of deliverables will be developed.  This may take several meetings.  In general, the student can pick the development language and tools most familiar to them, and suggest their own project.
  • Students can go to the open computer lab anytime they are open to work or to submit assignments.  Be sure you should leave yourself sufficient time to complete your work.  (So don't show up at 9:50 PM when the lab closes at 10:00 PM!)
  • Attendance is required for the orientation meeting(s), except with the permission of the instructor.
  • You must communicate with your instructor at least twice a month to verify your continued enrollment in this class.  Students receiving federal financial aid may have to return some or all funds if they fail to follow this policy!
  • You must follow the academic honesty policy for HCC.  Any cheating offence will result in an F for the course.
  • Communications Policy:  I will respond to your emails within 48 hours or two business days.  HCC policy is that grades can only be discussed in person or via email only if you use your assigned HCC HawkNet (Campus Cruiser) email account.
  • If you are having difficulty with some aspect of your project please feel free to ask me about it (well before the due date).  You can send emails of questions and/or your work-in-progress, to receive feedback and suggestions.
  • All discussions and agreements reached between a student and their instruction must be documented in emails.  It is up to the student to ensure this happens.
  • No appointment is necessary to see me during my scheduled, on-campus office hours.  You can just walk-in.  You can make appointments for other times as long as I'm available. 
  • Occasionally my office hours will be canceled on short (or no) notice, for example if the dean calls me for a meeting.  Before driving out to campus just for my office hours, you can contact me the night before to make sure I still plan to be there.
  • Late Policies:  Late assignments (projects or exams) generally will not be accepted.  An assignment is late if not turned in by the due date and time agreed to with the student's project schedule.  Don't wait until the last minute to submit an assignment or project; if a problem arises you may miss the due date.

    Late assignments will be accepted late only if you obtain the instructor's permission prior to the due date of the assignment, or for a documented serious medical reason.  All late assignments are subject to a late penalty of at least one letter grade (10%) regardless of the reason for the delay.

    Work later than one week will receive a more severe late penalty; very late assignments without adequate excuses will receive a grade of F (0).  However if you have a very good reason your instructor may waive any or all of the late penalty.  (Examples of good reasons include extended illness that prevents working, being out of town for work, or military service.  Remember documentation will be required.)

  • The flu pandemic requires some changes to normal policies.  HCC is implementing the recommendations for institutions of higher learning of the CDC.  (See www.cdc.gov/h1n1flu/guidance/ and www.flu.gov/ for guidance from the CDC.)  You won't need documentation if you miss class due to the flu.  (But if you think you have the flu, you should see a doctor as soon as you can.)  In the unlikely event of a school closure, some plan to make up the missed work will be made.

    If you think you have the flu, stay home.  Do not come to HCC until 48 hours after your fever has broken.  People are infectious to others for a day or so before they have any symptoms.  Flu is spread by touching doorknobs, computer keyboards, railings on stairs, etc., that were touched by someone with the flu.  Avoid shaking hands; use the fist shake (touching of fists) if you must use a physical greeting.  The most effective way to prevent catching the flu is to wash your hands frequently, especially after touching something that was touched by others.  Avoid unnecessary touching of eyes, nose and mouth.  While not as good as properly washing hands, hand sanitizers have been installed throughout the campus; use them often.

Project: The goal of the capstone project is to demonstrate fluency with the tools of scholarship and professional practice in your field, an ability to independently plan and carry out a non-trivial piece of work, and an ability to present your work in written and oral formats.  The capstone project is expected to require at least 80 hours of effort over 6 to 8 weeks.  (The project should be completable by a single student working about 10-12 hours per week on this course, before the end of the term.)

Each project is different but all will include detailed requirements, a clear design, unit test framework, and a quality implementation that includes security and safety (as needed, for example to protect personally identifiable information), robust features, and quality comments.

The student is expected to pick their own project, which must be approved by the faculty advisor.  If a student selects a topic that requires a substantial technology-related learning curve, (such as learning a new language or operating system, etc.), then that portion of the effort is over and above the effort expected for the capstone project itself.  The project can take many forms, depending on your interests.  It must be educational, have a research component, and relate to your major.  It should also have a clear focus and well-defined success criteria.  You should analyze a problem, research known solutions and products that address the problem, develop a design and a plan, choose some interesting or challenging portion of the problem to implement and test.  Examples include:

  • The communication layer of a multi-player network game
  • Parsing National Automated Clearinghouse Association (NACHA) electronic payment files
  • A GUI for database creating and maintenance
  • Implementing a standard game such as Minesweeper
  • A defect tracking system
  • On-line testing system for multiple choice tests
  • There may be some problem in your work environment that needs attention, is related to your major, and is of particular interest to you.  Many students choose such projects.  One example is a process for remote collaboration in a geographically dispersed development team.  The project involved interviewing participants, evaluating and choosing tools, installing the tools and developing a process around them, and finally using the new process on an ongoing project.
  • There are many existing open-source projects that need developers.  You could contribute to some Mozilla project (e.g., Firefox), Apache project, Linux project, etc.

The basic outline of the capstone process is something like this:

  1. Each project will start with a realistic proposal.  You will need to negotiate the scope and goals of your project with your faculty advisor.  There is no set meeting time for this course, you will need to arrange times to meet with your faculty advisor.
  2. Once done and approved, you will submit a detailed and complete written copy of the proposal requirements, deliverables, and a project timeline.  The detailed requirements should be in the form of use cases, database or XML schemas, narrative, or any combination of these, as long as the results are complete and fully detailed.
  3. Next is your design.  This should include an explanation of the research you did into existing products and alternative designs.  The high-level design should include class diagrams (if your project is object-oriented and has classes), protocols, file formats, database schemas, and any other pertinent design documentation.  Since many project involve privacy concerns or regulated mandated security, do not forget these aspects in your design.  (A good design will also list potential changes, things that may change in the future.  A good design should allow such changes to be made relatively easily.)
  4. Next you translate your design into a skeleton program, which typically means a set of classes with stub public methods (methods with a correct signature/prototype, return statement, but no implementation at all).  The skeleton should include comments based on the design.
  5. Then build a unit test suite, based on the design and requirements.  For Java, use JUnit.  For C#, use CSUnit.  For other languages, find an appropriate testing framework (which you should have your faculty advisor approve).  Remember the purpose of the unit tests is to ensure the implementation properly fulfills the design.  You need enough test cases for this.  Note if your project is not a complete application, you will need to build some application to exercise your project.
  6. After that comes the implementation and testing.  During this phase, you may decide you need to revise your design.  You are required to keep your faculty advisor informed as to your progress and any design changes.
  7. The final phase is the presentation of your completed project.
Submitting Assignments: All assignments (except when noted) should be submitted by email to waynepollocklive@yahoo.com Please use a subject such as Capstone Project so I can tell which emails are submitted work.  Email your projects as zip attachments, except when noted in the assigment directions.)  Make sure you use my Yahoo.com email account, since HCC's mail server will not accept email with certain types of attachments.  Note: If you use Microsoft Outlook Express or a similar email program, please be aware that this program has a feature that automatically converts slash-slash (//) comments in your email to FILE://.  Make sure your source files are correct before you send the email!  If possible, use the text and not the HTML mode of your email program.

The HCC email server automatically accepts and silently discards email with certain types of attachments.  If you must send email to my non-Yahoo.com email account please avoid using any attachments, but especially zip files.  To send email with a .zip attachment you must first rename the file extension to .zap and then send the renamed file as an attachment.  However this method isn't always reliable.

Academic Calendar
Classes Begin: Monday  5/17/2010   (the only required class meeting, the orientation is: Saturday 5/22/10)
Add-Drop Ends: Friday   5/21/2010  (for this class you have until Tuesday, 5/25/2010 to drop.)
Last Day to Withdraw:  Tuesday  7/6/2010
Classes End: Saturday  8/8/2010
Grades Available:  Thursday  8/16/2010 (from FACTS.org or HawkNet)
HCC is closed on: Monday  5/31/2010 (Memorial Day),
Monday  7/5/2010 (Independence Day observed),

Request For Accommodation

If, to participate in this course, you require an accommodation due to a physical disability or learning impairment, you must contact the Office of Services to Students with Disabilities, Dale Mabry campus: Student Services Building (DSTU) Room 204, voice phone: (813) 259–6035,  TTD: (813) 253–7035,  FAX: (813) 253–7336.  Brandon campus: voice phone: (813) 253–7914.

HCC has a religious observance policy that accommodates the religious observance, practices, and beliefs of students.  Should students need to miss class or postpone examinations and assignments due to religious observances, they must notify their instructor at least one week prior to a religious observance.

 

Quotes on learning
Quotes:         Tell me and I'll listen.
Show me and I'll understand.
Involve me and I'll learn.
    — Lakota Indian saying
        Learning is not a spectator sport!     — Chickering & Gamson

 


 

Class resources
Resources
Computer and Programming Overview Background information review     Soft Skills Discusses certifications, job interviewing tips, and required non-technical skills needed to find and keep a job
www.PurpleMath.com Good site for basic math and algebra tutorials (something all technology workers need to know)     careers.collegetoolkit.com Salary and other information on computer programming careers.  (See also Why Choose CSE?.)
Software Engineering Code of Ethics Joint ACM and IEEE code of ethics and professional conduct     SWEBOK 2004 edition The Software Engineering Body Of Knowledge defines what every software engineer should know (design, testing, and similar topics)
ACM (Association for Computing Machinery) Well recognized professional society with many benefits, especially for students     IEEE Computer Society Also a well recognized professional society with many benefits
CRC Cards The original paper describing the CRC design method.  (Another example.)     Object Categories A guide to finding objects
OOD Guide OOA and OOD Study guide     Design Patterns Tutorials, FAQs, and more
ootips.org A large collection of OO tips, techniques, and design patterns     Synopses of Design Patterns A brief description of many OOD patterns
www.UML.org The site for UML standards, tutorials, and more     Top 25 Errors A list of common security-related coding errors, from SANS.org and CWE.Mitre.org
UML Resource Center - IBM UML tutorials     Dia Free diagramming tool (for UML and a lot more)
Violet UML Editor Originally written by Cay Horstman, this free Java application (a runnable jar file) is an excellent UML diagram editor     ArgoUML Free UML diagramming tool that can produce code from the diagrams.  (Not well maintained, but there is an Eclipse plug-in for it.)
UML Quick Reference (PDF) A excellent reference card showing one each of everything     UML Reference (PDF) A more complete UML reference
Testing Overview Review notes on software testing     Test Case Self-Assessment Attempt to generate sufficient test cases for a simple program
JUnit Testing Framework Software and tutorials on using JUnit Java unit testing software     csUnit Testing Framework Software and tutorials on using csUnit .net unit testing software
Database Concepts A brief overview of database concepts, and how to use databases in Java     Credit Card Processing A brief overview of e-commerce payment processing
Text Concepts An overview of text, fonts, encoding, Unicode, and related matters        

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